A three-body game-world check of energy order and conserved quantities
QMAI ran a pre-registered, three-resolution check of a three-body gravity scene driven by eight seeded player commands. The checker first passed three controls, then tested four seeds chosen before the episodes. All four seed runs emitted zero flags; their eight energy-error ratios ranged from 3.9999905410799816 to 3.999997730513573, inside the frozen inclusive band from 3.96 to 4.04. The largest momentum or angular-momentum residual in the seed runs was 1.1102230246251565e-15, and every such residual stayed below its pre-registered roundoff bound. Under the frozen rule, the report's verdict is G1_PASS. This runs on a test branch of our engine and is not in a released game yet; there are no collisions in this world yet.
Key numbers
energy-error ratios, 4 seeds x 2 (band 3.96-4.04)
3.9999905410799816 to 3.999997730513573g1-physics/report.jsonSource hash:
4a5376bd6276e102largest momentum or angular-momentum residual
1.1102230246251565e-15g1-physics/report.jsonSource hash:
4a5376bd6276e102Caveats
- This runs on a test branch of our engine and is not in a released game yet; there are no collisions in this world yet.
- Four pre-selected seeds are a narrow sample.
Watch the roundup
What we tested, and what we learned (90 s)
Video hash: 3de55bc330bba5f8
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